Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Thursday, January 12, 2012

Indie Game Review of Trine


I'll get started by recounting exactly how I found Trine. Surfing the net, a little bird told me something known as Humble Frozenbyte Bundle. Frozenbyte, a good indie video game firm hailing from Finland, teamed up together with the Humble Bundle. How the Humble Bundle works is straightforward and saintly: you only pay whatever you want, you receive a few video games, and it all flows to charity. You can virtually pay out one penny, and you can get hold of all of these game titles (but come on, 1 penny?). I figured what the heck, contributed some money, and downloaded Trine.

I truthfully didn't anticipate a lot when starting up Trine for the first time. That's the fantastic thing about indie games to me, that my mind is really a clean slate entering them. There's not any buzz or sensationalism swaying my viewpoint on a game before I even place my very own fingers on it. An viewpoint is made solely around the game play on its own, and not really based on if it surpassed my expectations or disappointed. Frankly, I had no clue exactly what I was stepping into. Heck, I didn't even know exactly what genre Trine fell into.

Starting off the action up and going into the initial stage, I became impressed with what I observed. First off, the adventure turned out to be a side-scrolling platformer (very much to my pleasure). The background quickly grabbed my attention, and I also understood that this platformer was going to have a good deal to consider. The environments are really quite easy on the eyes, and they also give off a really unique, magical ambiance. These, bundled along with the narration, genuinely make it appear like you're playing through the fairytale.

Ruining as very little as I'm able to, the plot goes a little like the following. First beginning the video game, you take management of a thief while she moves inside a sanctuary, wanting to get her hands on various treasure. She finds an interesting object, the Trine. You next take control of a sorcerer, and in addition establish your way to the Trine. Additionally, you adopt control over a knight whom (you guessed it) gets to the Trine and even touches it. The spirits connected with the 3 are joined together, so they consequently turn into one. From then on, you look for a way to turn back combining and also the three heroes get thrown within some thing a lot larger than themselves.

These beginning instances from the video game, while acting as a tutorial for the three characters, sets up the central mechanic of the game. That is, at just about any time you can easily switch among one of the 3 characters. This opens up a plethora of methods that you can solve the variety of hurdles Trine throws your way. The wizard, my favorite of the 3, can easily generate boards, containers, and platforms, and may furthermore relocate materials with magic. He definitely doesn't possess very much fighting abilities, other than dropping boxes onto naive adversaries heads. The knight, on the other hand, is very good at killing things and remaining living. Having a good shield, he can defend from arrows or falling debris effectively. My issue with the knight is definitely that even though he truly does have his uses, his abilities just aren't as awesome as the other two different characters. He came off as your main simple hero, without a whole lot flair. You end up making use of the knight quite a lot at the starting of the game, seeing that his shield comes in handy frequently and he's excellent at killing skeletons. A problem came into being when ever I got nearer to the finish, on the other hand. I actually observed that it had gotten to the position where the thief could eliminate things a lot easier compared to the knight. You could just volley arrows at the enemies from very far without being worried about getting damaged. Because of this, the knight's function is minimized and I didn't use him as much as I used to. It wasn't that utilizing him was in fact any less exciting, simply that he had become less beneficial as the video game elevated. The thief was in fact a powerhouse, capable to snipe NPCs by using the bow, and in a position to get through the particular stages with ease many thanks to her grappling hook. I can't count the range of situations in which grappling hook conserved my life, or how many treasures it let me get to. Every main character has his or her function, and you can't stay to 1 simply due to the fact you enjoy them far more. The thing is, each hero is without a doubt in fact genuinely fun to implement. Unique scenarios called for various heroes, and it is a delightful thing.

Very likely my favorite element of this video game is that there are several ways you can go about solving the particular complications Trine has to offer you. It definitely makes you to get inventive at moments. The sorcerer performs exceptionally well in a lot of these situations, as you can certainly create boxes and platforms and work them straight into whatever spots you need. What can make each scenario in Trine much more fascinating is the use of physics. Moving items and swinging about with the thief gives off a good sense of weight, and objects react reasonably realistically according to the particular forces applied upon them. These qualities definitely help to make it pleasurable to simply play about with the environment.

Every single character has different abilities, and the thief along with knight each obtain unique weaponry to work with. As you gain experience, in the shape of green bottles scattered all over the stages, ones heroes level up and also gain proficiency points. All these skill points tend to be used to help update the particular skills of your heroes. For example, 1 of the particular wizard's skills (as I stated before) was the ability to develop a container out of thin air. This is carried out by holding down the mouse key, and drawing a container wherever you would like it made. From the starting, the sorcerer will be able to exclusively generate 1 container at an instance. Whenever you level upward this specific skill, he can easily have much more boxes in presence at one time. The idea is a nice touch to the game, and offers an Role-playing game sense to Trine. Likewise, you may locate treasure chests throughout each and every stage that hold magical items. You can certainly equip the characters along with these items, which in turn can carry out nearly anything from helping them oxygen under water to giving all of them a lot more overall health. I made it a point when playing to find each and every treasure chest in the game, and several are usually fairly hard to detect.

The cons with regard to Trine are few and far between. The knight hero lost some practical use while you get nearer to the end of the game, as the thief results in being simply as superior if not better at eradicating opponents. His particular skills were also deficient in the cool factor. The storyline by itself wasn't exceedingly special, and the conclusion (although I wasn't anticipating much out of it) had been pretty anticlimactic. In the vicinity of the conclusion of the video game, the thief gets to be virtually overpowered, and I wouldn't be surprised if you could beat a total level using her all alone. Honestly at this point I'm striving hard to find things wrong with this video game.

On the flipside, I couldn't cease playing the video game. I most likely beat it in two or maybe three sittings, and that was merely because duties kept me personally from sitting down and beating it in a day. The physics and equipment you have at hand to pass obstructions is pleasing as heck (here's lookin' at you sorcerer). The addition of gadgets and ranking up provides this platformer a nice feel of Role-playing game, without affecting the true platformer experience. In fact, it makes you want to seek every nook and cranny hunting for the chests and experience. And that's not a bad thing. I was going to sit here and tell you that there was little replayability for Trine, but here I am starting it up again to beat it for the second time.

Bottom line, if you want to waste a whole day on an indie game and have fun doing it pick up Trine. You'll be pleasantly surprised by what it brings to the table.

GamerAdvice's rating: 8/10

- Be sure to keep an eye out at the humblebundle for the next Humble Bundle project.

Oh, and look for the upcoming Trine 2 set for a late 2011 release.

Find the original article here at this video game blog.






Find more articles on Pro gaming and more at this video game blog







Friday, January 6, 2012

The Old Course iPhone Game Review


The Old Course based on St. Andrews Links in Scotland where the golf championship thing is being currently held (I really don't follow any sports but golf I know literally nothing about). I do however know that St Andrews golf course is very very old and has a lot of history embedded within golf.

The only other golf game I had played on the iPhone before The Old Course is Lets Golf by Gameloft which is good. The Old Course however is a completely different take on Lets Golf if your familiar with that. Instead of being able to see the golf course and the player in third person, you see just the ball and a birds eye view of the course. You have a nice range of clubs to choose from to use on different terrains ect. The game is also nice and helpful by showing you which direction the hole is in with an arrow.

The controls are very simple, your finger basically acts as the golf club. You swipe your finger across the screen and hit the ball. How fast it travels and which direction it goes in is up to where you positioned your finger and how fast you swiped. This doesn't sound like you would be able to get the most accurate of shots but it works great in practise. Once the ball is in the air you can tilt your iPhone and iPod Touch to create a spin on the ball.

The graphics are quite simple and basic but buildings are 3D and adjust their view along with the camera which is a nice touch. You see everything you need to and I have yet to see the camera go wrong which is impressive. You are basically on one giant golf course because St Andrews is all one which is represented within the game, so it all looks pretty much the same with the bright two tone grass and bright yellowy sand, its all rather cartoony.

The sound track is like it was ripped straight out of Wii Sports which I like but it goes on and on during you play which get really annoying but you can turn it of. The atmosphere isn't amazing you hear the same bird tweet once in a while and the same bounces from the ball as it hits the ground but apart from that its all you hear.

Having said all this The Old Course is really genuinely fun. I had a lot more enjoyment with this than I ever did with Lets Golf. Getting the ball into that dam hole feels a lot more achievable here and that you are in a lot more control which you are.

Overall I would recommend The Old Course to those who are like me and don't know to much about golf and just want to have a bit of fun easily and simply, If you want something with a little more umpth, try Tiger Woods or the upcoming Lets Golf 2.






For hundreds more Reviews on iPhone, iPod Touch and iPad Apps and Peripherals go to http://www.slinkystudio.info

The original Review with gameplay and screenshots http://www.slinkystudio.info/-/Reviews/Entries/2010/7/14_The_Old_Course_iPhone_Game_Review.html







Friday, December 30, 2011

NASCAR 2011: The Game - Review


The experience of a freshly baked steak and burning rubber can be nothing short of breathtaking. And all that can now be experienced from the comfort your own home with NASCAR 2011 the game. But is this Eutechnyx developed game worth playing?

Modes

The first thing players will notice is the menu. This is honestly one of the best menus ever made. The garage in the background and track access cards while loading put me right into the NASCAR experience. An experience gained from many modes including career, quick race and online play. Now normally I'd say that career mode is where the mileage is at but this time I just can't.

Career mode let's you play as yourself or one of the 43 famous NASCAR sprint series drivers. As you race you gain experience, which can be put in new sponsorships or unlocks additional content, usually an invitational event or a color scheme. The sponsorship is a nice touch. After a couple of decent finishes you'll gain interest from famous sponsors. Put their logo on the car will unlock additional bonuses for predetermined criteria, like leading a race for 10 laps. And while the sponsorship is a great idea it only goes so far because career mode only supports one season, all hard earned respect goes lost after the 36st race, not great.

Racing

Luckily the cream of the crop is determined on track and in that respect NASCAR 2011 the game does very well. Racing with 43 other cars fighting for every inch of the racetrack is an experience unlike any.

During the race the game does a stellar job keeping you posted of the world around you. At the bottom of the screen the HUD gives a clear overview of the surrounding cars. And the tire and fuel indicators are essential for making it to the end of the race. Trust me I've had races where the tires would suddenly fall off a cliff, leading to the inevitable puncture.

This is both a good and a bad thing, because while it adds a nice strategic element to it, the execution lacks subtle cues. Tires tend to drop off quite harshly and any car damage is always brutal. I've experienced a race where the car would pull to the left leaving me counter steering through the entire thing - really exhausting!

Also tactical is the positioning of the front end. These cars drive quite heavily so the entry to a corner makes all the difference between ending in a giant swabble or reaching the finish line scot-free.

When you do make errors or decide go the long route, there's always the possibility to pit. In the pits a small screen pops up giving options for refueling, or changing tires. The only downside to this is that it yanks the player straight out of the immersion and switches to a fly cam until the car returns to the track.

The same can be said about cautions. These flags, which indicate a safety car situation, add a big lottery to any race. In the game they don't come out too often (luckily?) but they do get the job done, although it would've been nice to stay in-car throughout the whole thing.

Reasons they don't come out too often probably have something to do with the AI. They tend to drive very cleanly and don't get tangled in each other's tracks too often. When they approach an obstacle (probably you) they do a solid job in trying to avoid it, despite failing when in larger packs. Don't expect anything like the real thing though. The two-car bullet phenomenon, where one is the pusher, is definitely something you won't see in the game. The same can be said about strategic slipstreaming in packs or slingshots. But for the largest part the AI is satisfying.

Ultimately these elements do compliment the tactical sport that is NASCAR, and overall they've been implemented very nicely and do deliver close racing as is notorious for the sport, well done Eutechnyx!

Driving

So how do these cars drive? To find out I connected a G27 to the PS3 version of the game, and grinded my teeth in. To be honest I was a little anxious at first. Seeing a big oval banking coming up and knowing that the wheel is connected to 3500lbs of aluminum doesn't fair well with me. And after many laps of bravery and content, I can say that it definitely does what it says on the tin.

These V8 muscles are heavy and it feels that way. Changing direction is tough, punishing any rookie entry to the corner. Contrary to what you may think the smaller ovals are what really get to you.

Also important for any tight oval is skillful braking. The balance between high pedal pressure and soft is as big as light and day. Aggressive drivers will definitely find the car dancing under the pressure, leaving you pray to the upcoming attackers.

As I mentioned before damage adds to the excitement of racing. Any contact with the wall and you might find the car pulling to either side. Harder contact will hurt the transmission. The damage is both visually and mechanically pleasing, despite never willing to break the car completely. Even the hardest of impacts will not result in an automatic forfeit of the race, the only dent in the system.

To prevent damages you might want to tweak the car setup a little. Players can choose between a standard setup (auto tuned for the particular race) or become engineers themselves. Aspiring engineers can start out easy using a few sliders to change the downforce, tires and gearbox among other things. I think that most will really appreciate this simplified method of making setups. Go all out though and the game throws any possible tweak into the mix. I can't confirm this but I can imagine it being on par with real world NASCAR! And the best part is that all these efforts do pay off during the race, both in car-wear and stability.

I can't deny that I'm a fan of Eutechnyx when it comes to gameplay and again they don't disappoint. With every aids off it's maybe a bit shy of being a complete sim, but it's challenging and the setup work is perfect. Likewise easy mode does a great job in offering a pick up and play experience to anyone new to the sport.

Online

With the handling aced most will probably picture fantastic online battles, fighting till dusk and pushing the tires to their absolute limit, well don't. Online racing often falls short of the picture we have in our heads, because close racing can only be done with mutual respect. Unfortunately, and I can't blame the devs for this, the oval circuit lends itself perfectly for bump races and ghost riders. I can say that out of all the races I've been on, I finished not a single one with a feeling of satisfaction and content.

On the bright side I haven't experienced much failures in the online system myself, although I've heard complaints from other users. So when you do know a couple of fair buds that are up for a race, go for it! But for most racers, unfortunately, lack of skill/intention worldwide will mark this mode useless.

Presentation

NASCAR the game 2011 is out for the Wii (May 24th), PS3 and the xbox360. The last two versions are identical to each other and is the version that we used for this review.

The current gen is running on its final legs and it shows. The graphics while pushing 43 cars fall short of the best we've seen in the genre. The trackside objects look very flat and do a poor job in conveying the belief that you're part of a bigger world. On the flip side the cars look great and it can be really entertaining at times to read a cars backend infomercial.

Also surprisingly good are the pre-race shows. These include hawks flying into the air and fireworks as the cars pass the pit straight, things you'd expect in real NASCAR racing. But again unfortunately the in-car experience doesn't live up to the immersion.

This isn't particularly helped by the sound. No matter the view you're in the engine always sounds the same. It lacks a rough edge and is too clean overall. Less clean is the sound of the spotter. This director up in the sky helps the driver pick the best lines and keeps him up to date of the swabbles ahead. In the game however he feels the need to repeat, confuse and annoy, within spectacular short timeframes. He especially feels the need to repeat "all clear" when driving on an island for numerous laps. I do feel that further tweaking and a few extra lines would greatly help the spotter implementation.

Conclusions

NASCAR 2011 the game is the first of the series and is shows. On top of that the graphics suffer from having to run 43 cars at all times. Still the racing itself is great and does offer a lot of joy, even when you're not familiar with the sport. The proper implementation of damage, tire wear and fuel compliments this feature.

The biggest problem, in my eyes, is the fact that you may find it unrewarding to race. Online is a hit or miss and the career mode isn't up to speed just yet. And because of that your mileage may vary to the largest extend, making this title a recommend only to the biggest of NASCAR fans or the purest of racers.






nascar 2011 review

I'm Robin Chung. In my spare time I like to write articles and stories. My ultimate dream is to write a life altering story for a lot of readers. Feel free to visit my website and learn more!

Robin Chung







Wednesday, December 28, 2011

PC Game Review - Victoria II


Victoria II is a new part of Paradox Interactive's fabulous set of grand strategy games, each covering a different period of history and letting you try to do basically whatever you want. This title covers the time period between about 1835 and 1935, spanning the American Civil War, the Great War, and the period when the sun never set on the United Kingdom. You control any country on the globe and try to reshape history to your liking, maybe even so that none of those events I just mentioned ever happen (but good luck trying to take down the UK). Industrialize your nation, colonize what's still left, and contend with an increasingly militant population as the game goes on. There is no better game out there for historical simulation like this, but that doesn't mean you won't have some micromanagement issues to contend with.

Many Paradox titles have issues right when released, and though this game is stable and completely playable on release this time, it's already become clear what the major issue is: Revolutions and rebellions. Unless your government is the most progressive and worker-friendly in the entire world, (and even sometimes if it is) you will face constant rebellions. They're not usually difficult to deal with -- rebel troops aren't very efficient and your military can dispose of them without issue. But the tedium of clearing out troops stationed in every province of your possibly far-flung empire, sometimes once a year or more in-game, is incredibly frustrating. It slows the game's pace to a crawl as you slowly hustle your troops around and your plans are disrupted over and over. This will be fixed in an upcoming patch, and there are fan fixes available already, but those who don't frequent Paradox's forums may be caught in the frustration.

This game should, however, be used in economics classes. Playing with your economy and trying to get industrialization started, you learn so much about how everything affects everything else within the system. Why won't the capitalists build any railroads? Are you taxing them too much? Are tariffs too high? Is there enough value to adding a railroad in that province? All of these things have to be taken into consideration, and you learn a lot.

Victoria II is definitely a recommended buy. It's not always easy, but it has strong educational capabilities, and there's so much fun in taking your Communist Argentinian government on a conquering spree through South America. It has some early-release flaws that will be ironed out soon, but the game is already perfectly playable and fun. Now I'm back at it to try and unify Italy.






Nathaniel Edwards is a writer who specializes in covering controversial video games, the subject of his blog at http://www.legalarcade.com. He serves as gaming writer for http://www.kidzworld.com and contributes articles and reviews for BlogCritics Magazine.







Friday, December 23, 2011

PS3 Game Review: Fallout: New Vegas


America is a nuclear wasteland in chaos. Now go out there and survive. What better premise could there be for a sandbox shooter-RPG game like this second entry in the revived Fallout series? I would find a virtual hiking game exciting if it operated off of that premise. Not that you won't do plenty of hiking early on, but New Vegas does an incredible job of balancing first-person shooter and RPG genres with a survivalist sandbox frame of mind, providing very compelling gameplay and storyline that deserves multiple playthroughs.

New Vegas adds to the successful formula by taking the engine and gameplay of Fallout 3 and giving them a sense of place (in this case, a mixture of Wild West and 50s casino aesthetics) that they only rarely accomplished last time. Fallout 3's Washington D.C. setting may have shocked a few people with its images of a demolished National Mall, but for the other 90% of gameplay, the sense of setting really never took off. So Fallout 3 developer Bethesda may have realized they were a little too focused on, well, the immediate area around Bethesda, so they shipped allowed the sequel to be developed by Obsidian, who have a claim on the rest of the Fallout series' past. The new setting around the former Las Vegas area is an inspired choice, and the narrative surrounding an important regional battle for Hoover Dam propels the narrative better than Fallout 3's setting did.

The setting is so important, in fact, that the gameplay is hardly changed at all from Fallout 3, which has led to accusations that this new title is more like a large $60 DLC package than a new game. This isn't necessarily a bad thing-- RPGs generally don't improve their gameplay for each iteration, because gameplay isn't really the point of a lot of RPGs. They are more about storyline and character interactions than most video game genres.

New Vegas concerns a major upcoming border clash between the New California Republic and Caesar's Legion, two armies of nebulous morals in conflict over the resources of New Vegas and Hoover Dam. The player character is a courier who has been miraculously revived after receiving a bullet in the head from a New Vegas casino owner trying to get at your character's mysteriously significant delivery, a platinum poker chip. Your character is driven by the desire for revenge to reach New Vegas, and events he encounters along the way may lead him to either align with one of the armies looming over New Vegas or attempt to forge his own destiny.

Yes, the gameplay is more or less the same as Fallout 3, however there is one major gameplay addition that's very enjoyable, but might be looked over because the game actually recommends that you don't use it. The new Hardcore Mode provides some realistic survivalist additions like requiring your character to eat, drink, and sleep, and making it so they cannot immediately heal all injuries on the fly. The game warns you not to adopt such a challenging feature, but the changes do not actually make the game significantly more difficult, and in fact they add to the fun feeling of surviving a postapocalyptic society. If Obsidian had simply forced the player to adopt these changes, this new gameplay element would seriously improve the game for everyone, but most gamers will likely not choose to adopt features that the game itself warns them will be more difficult than they actually are.

So it really is a fantastic game, but for a modern console game it is incredibly riddled with bugs, to a ridiculous degree. I did evaluate the game on the PS3, which Bethesda has historically not given two craps about while porting from Xbox 360 and PC versions of their titles, but that can't explain all of the constant issues. A player may see in any given few hours of gameplay a scorpion fall out of the air, a giant gecko running in place forever, quests with an NPC that never quite figures out what it's supposed to do to keep gameplay going, and a nearly controller-tossing number of random freezes. A downloadable patch is of course "in the works," but given Bethesda's track record, it may take months for these major issues to be solved, if they are ever solved at all. It's not exactly game-breaking, but expect to reset your console about fifty times before you're finished with the basic storyline.

Fallout: New Vegas is still a spectacular game, and the new western setting fits the series perfectly and adds a lot to the experience. Be sure you turn on Hardcore Mode unless you really find you can't remember to eat and drink at times, and you'll find this title really is even more entertaining than Fallout 3. And I'll get right back to enjoying this game again right now, even after the 30+ hours I spent playing it for this review.






Nathaniel Edwards is a writer who specializes in covering controversial video games, the subject of his blog at http://www.legalarcade.com. He serves as gaming writer for http://www.kidzworld.com and contributes articles and reviews for BlogCritics Magazine.







Thursday, December 22, 2011

Review of Flash Game: Wonderputt


Most miniature golf players are submitted to the elements of the great outdoors, such as heat, wind, rain, cold and insects. For those who are not a fan of nature, this flash game has found a way to overcome these unpleasant conditions while giving each player an optimal golfing experience. Enjoy this not so simple game of miniature golf, without ever leaving the computer. Putt through the snow, hills, lakes, submarines, and much more. Just don't let the ball sink into the water or fall off the edge or a turn will be wasted and points will be lost.

The rules of the game are that of basic miniature golf. The controls are simple. Just move the mouse closer or farther away from the ball and then click. The ball will go the direction that the arrow is pointing. The courses are not as simple as the controls. The different courses are definitely the best part of the game. Not only is there a wide variety of different courses, but the player is able to watch the ball travel from one course to another and watch the upcoming course be built. Cows, space ships, and submarine disassembly are part of the building process. The animation and courses are fun. They create a very out of this world feel, which adds excitement to the game as well as providing a break in between holes for the user to rest a little. The game gets progressively harder. In the beginning, the player can rely on luck. In the later courses, it is almost pure strategy and skill. Points are something to consider while building a strategy. The more hits it takes you to putt the ball the lower your score.

One negative thing about the game is how long it takes the ball to settle after it is hit. On some courses it is realistic and doesn't roll around too long. On other courses, where almost no part of the green is even, the ball rolls back and forth across the grass for what seems like forever. This forces the player to wait a long time between hits which ends up feeling very frustrating. The music matches the sense of wonder that the courses create, but it starts feeling very monotonous after a while.

Hints and Tips:

The key to getting a hole in one is power and angle. The sooner these two things are mastered, the higher your overall score will be.

Remember that the least amount of putts equals the highest score.






You can find more flash game reviews as well as the games themselves to play for free at: http://www.eurogr.com







Wednesday, December 21, 2011

Review of the Upcoming Resident Evil 5


The newest episode of the survival horror series Resident Evil 5, has now been scheduled for release in March 2009, after being pushed back by Capcom from its original release date in October 2008. After the major success of resident evil 4 in 2005, there is much higher expectations this time around for the horror genre game, although information on the game is very shady at the moment (not much being said I see, great to see that they want to keep there users in suspense!) it evolves around the main characters Chris Redfield and Sheva Alomar as well as a few other team members.

The game itself is set to start in a shady alleyway a bit like the beginning of resident evil and then make its way to Africa, there will be some new aspects to the game such as a predicted split screen mode in which you can play, besides this it is said that the game will not only be set in the dark. The franchise is now looking to also bring the game to lightness, not to mention the different types of weather conditions. The game somewhat has a starching resemblance to Black Hawk Down.

The outbreak is set to be in full swing by the time Chris Redfield and his fellow team get into the action. The zombies will be a lot wiser and will be able to use weapons, a bit like in RE4. Chris will basically be looking to discover the origins of the progenitor virus seen in resident evil code veronica.

The combat will be more or less similar to what we have seen in older versions of the game with shooting, stabbing and fighting.

We all know that this will be a major hit for Capcom, since the rejuvenation that RE4 brought to the dying series. Resident Evil 5 looks to have the same concept as its predecessor, but with that extra bit of humph. It will be interesting to see Resident Evil being based in another country and we all know how big Africa is and the developers can take major advantage of that.

Already looking likely to take the best game of the year award for 2009. I would just like to warn you that RE5 will be telling one great heck of a story and with the combined processing power of the PS3 and Xbox 360 we look to in for a zombified treat!

Compared to all other horror games such as dino crisis or silent hill, this beats them hands down.






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Tuesday, December 20, 2011

Review of Flash Game: Steamlands


So what can one do with a steam tank, lego like blocks, guns, and cannons in a war wrecked Europe? Build steam tanks and fight pirates of course. Become a mercenary tank commander and defend villages, the royal family, and scavenge for parts for your steam tank in the New Britannia.

One of the nice things about the game is that the tank is completely customizable. You can arrange your blocks around the steam room however you wish. The blocks come in different sizes and are made of different materials. The blocks should be strategically arranged to protect the driver, cargo, and passengers. The blocks can even be rearranged mid battle with little difficulty. This comes in handy when you fail to miss a weak spot. In addition, a big part of the game is placing the guns and cannons on the steam tank. Some of them need steam power to work; so there are limitations on where they can be placed. Some types of guns are also more effective if placed in specific locations and not randomly scattered around. Guns and blocks can be picked up as the tank goes through the level. Some are just lying around, while others fall from destroyed enemy tanks. There are also opportunities to repair the tank between battles. If you get stuck on a particular level, the game allows you to skip it and go back to it later.

There are a few downsides to the game. One of them is the controls. The game does a good job describing the controls and giving the player hints. Moving the tank forward and reversing isn't so bad once you get the hang of it. The tricky part is firing the guns. The controls are less than desirable and it is difficult to get all the guns to fire in unison. Also, while the guns are firing, the driver cannot fix the tank or throw coal.

Hints and Tips:

Rearrange the steam tank. If you notice a weak spot, add a few more blocks. Make sure the guns are placed where they can effectively damage the enemy tank.

Talk to the shop keeper. Some of the things he/she tells you is worthless town gossip, but some of it helps you to beat the upcoming level. It is definitely worth the money.

Look for the enemy's weak spots and then rearrange your guns to hit these spots if necessary. Taking out the enemies' guns first can be useful strategy.






You can find more flash game reviews as well as the games themselves to play for free at: http://www.eurogr.com







Tuesday, October 4, 2011

Nintendo DS - Nintendo Wii Games For 2009 - Review of Game Titles and Projected Schedules


The news has been out about the new Nintendo DS, and new Nintendo wii console game releases for 2009.

Nintendo had announced the complete projected schedule for all Wii and DS titles releases for the first quarter of 2009. While last Q1 saw the megaton release of Super Smash Bros. Brawl, this year Nintendo-published titles are not as rampant. But is complimented by the fact that some of the gaming industry giants are releasing a series of cross platform titles in 2009. The Wii de Asobu series is aimed to be positioned as the New Play Control series, so Nintendo Gamers can get Wii-vamped Mario Power Tennis and Pikmin soon.

On Nintendo DS, we have Personal Trainer: Math, which is kind of entertainingly academical and also a match for die hard Pokemon Platinum fans. Fire Emblem: Shadow Dragon is proving to be contender for the hot list of games as well.

Nintendo's first-party efforts are of course exciting enough, and the good news is that lots of interesting third-party games were slated for the Q1 window. The list goes on with Onechanbara, Little King's Story in the Puzzling Adventure, MadWorld, Henry Hatsworth, Grand Theft Auto: Chinatown Wars, Final Fantasy Crystal Chronicles: Echoes of Time and more. The development looks more promising for Wii and DS games than last year.

Nintendo's game lineup for early 2009 has Pokemon Platinum at the top

New releases also include an additional play control, Pikmin and Mario Power Tennis for Wii, Fire Emblem for Nintendo DS. Continuing it's commitment to create fun and highly engaging entertainment for everyone, Nintendo of America Inc. unleashed a broad list of exciting new games for the first quarter of 2009 as announced on 17th Nov'2008. Topping the hot list is Pokemon" Platinum version for Nintendo DS", a remarkable new entry in the most successful Pokemon series. Nintendo's roster of more than 100 new games is an impressive culmination of challenges and experiences for all loyal customers and new ones. Mentionable titles include the enhanced new play control, Mario Power Tennis, Pikmin for Wii, Personal Trainer: Math and Grand Theft Auto: Chinatown Wars and Fire Emblem, Shadow Dragon for Nintendo DS.

"Our fans expect a diverse selection of entertainment options, and we're eager to deliver exactly that", were the words of Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. He also confidently added, "We're building on the momentum of a strong holiday season by offering new and experienced players an even greater library of game titles in 2009".

Pokemon, one of the iconic game series which started from a 2-D format has come a long way. Pokemon lovers in particular have a lot to cheer about. As a follow up of the vastly popular Pokemon Diamond and Pokemon Pearl games, Pokemon Platinum is the newest in the core series. This game features new adventurous stories, never-before-seen manifestations of powerful Pokemon including the legendary Giratina's Origin Forme and the Distortion World, a mysterious new world that suddenly appears in the Sinnoh region. The excitement doesn't stop at this. Up to 20 players can interact with other Pokemon fans from around the world using the the new Wi-Fi Plaza, featuring mini-games and activities. Players can also enjoy the new features in the Global Terminal. For example, by posting battle videos using the new "Vs. Recorder." In addition, Pokemon Platinum features a new Battle Frontier, where the gamers can test their skills in toughest possible ways. Pokemon Platinum has already broken previous Nintendo DS sales records in Japan, by selling more than 1 million copies in the first two days of release.

For the portable Nintendo DS, Personal Trainer: Math is a twist in the tale. It is special because it is academically oriented, allowing the players to sharpen their brain power. Thus enriching their lives and helping them learn new skills in fun and interesting ways. Personal Trainer: Math introduces 40 fast-paced exercises to give gamers the most entertaining way to improve their arithmetic skills. Also for Nintendo DS, the Fire Emblem loyalists will also enjoy the arrival of new Fire Emblem: Shadow Dragon, a re-designed version of the NES classic, featuring touch-screen controls. Players with a broadband Internet connection can enjoy worldwide battles over Nintendo's online gaming service as well.

For the Wii console, Nintendo has two classic Nintendo GameCube games to offer, namely Mario Power Tennis and New Play Control. The enhanced New Play Control- Pikmin game allows players to point the Wii Remote controller at the screen and use it as a cursor, thus making it easy to select either a single Pikmin or an entire fleet of army. If a player tosses Pikmin, they fly wherever the cursor is pointed at. New Play Control Mario Power Tennis has it's their favorite characters from the Mushroom Kingdom, complete with motion-controlled serves and swings. What is more exciting is that with Wii controls, players can literally swing the Wii Remote controller to hit forehands and backhands and to apply spin as well. Experienced gamers can also attach a Nunchuk controller to imitate real life action.

Third-party developers continue to bring diverse, creative games like Final Fantasy Crystal Chronicles: Echoes of Time from Square-Enix for Wii and Nintendo DS. These games offer unique multiplayer features across all Nintendo platforms. Madworld from Sega is a release meant exclusively for Wii, and the highly popular Grand Theft Auto: Chinatown Wars from Rockstar Games is designed for Nintendo DS.

For all eager Nintendo fans, below is a partial list of all promising games for Wii and Nintendo DS titles for 2009.

New Nintendo Wii Games release dates

Activision

Monsters vs. Aliens - March 24
Crave Entertainment


Monster Pals" - March
Solitaire & Mahjong - February
Puzzle Challenges and More! - February
Crayola Colorful World - March

Destineer


WordJong Party - January
Battle Rage - February
Cradle of Rome - February
Cate West: The Vanishing Files - March
Burger Island - March

D3Publisher


Onechanbara" Bikini Zombie Slayers" - February
Coraline - January

Disney Interactive Studios

Disney Sing It: High School Musical 3: Senior Year - Winter
DreamCatcher

Play the World - March
Electronic Arts


NASCAR? Kart Racing - Feb. 10
SimAnimals" - Jan. 27
TRIVIAL PURSUIT - Early spring

Hudson Entertainment

FISHING MASTER WORLD TOUR - Jan. 6 Marble Saga Kororinpa" - Spring
Konami Digital Entertainment, Inc.

DanceDanceRevolution? Disney Grooves - March
Majesco Entertainment


Escape the Museum - January
Major Minor's Majestic March - March

Marvelous Entertainment USA


Little King's Story - Feb. 17
Rune Factory: Frontier - March

Mastiff

Deer Drive" - Jan. 20
Nintendo


New Play Control! Mario Power Tennis" - March
New Play Control! Pikmin" - March

NAMCO BANDAI Games America Inc.

We Ski" and Snowboard - March
Sega


The House of The Dead: Overkill" - February
SONIC" and the Black Knight - March
MADWORLD" - March

Southpeak Interactive


Roogoo Twisted Towers" - Feb. 17
Pirates vs. Ninjas Dodgeball" - March 17
Brave: A Warrior's Tale" - Feb. 17

THQ


Paws & Claws Pet Resort - Jan. 5
Neighborhood Games - Jan. 5

Ubisoft


Tenchu": Shadow Assassins - February
Broken Sword": Shadows of the Templars (Director's Cut) - March

XS Games

Super PickUps" - Q1
New Nintendo DS Games release dates

Activision


Monsters vs. Aliens - March 24
Pimp My Ride 2" - March 24
Animal Planet" - March 10

Atlus U.S.A., Inc.


My World, My Way" - Feb. 3
Legacy of Ys": Books I & II - Feb. 10
Trackmania" DS - March 17

Crave Entertainment

Monster Pals " - March
D3Publisher of America


Puzzle Quest": Galactrix" - Q1
Coraline - January

Destineer


USA TODAY Puzzle Craze - January
DinoPets - March

Disney Interactive Studios

Phineas and Ferb - Winter
DreamCatcher


Inkheart - January
Learn Math - January
Drivers' Ed Portable - January
Monster Band - January
Zoo Quest - February
My Personal Diary - February
Music Star: Pop Star - February
Paint by DS - March
Matchstick - March
Dreamer: Top Model - March
Sarah - Keeper of the Unicorn - March
Learn Chess - March
Dragon Master - April

Electronic Arts


Zubo" - March
Henry Hatsworth in the Puzzling Adventure" - Q1
SimAnimals" - Jan. 27

Empire Interactive

Jagged Alliance - Feb. 17
Gameloft

American Popstar - Road to Celebrity - March 9
Konami Digital Entertainment, Inc.


Elebits: The Adventures of Kai and Zero" - Q1
Suikoden Tierkreis - Q1
Little Magician's Magic Adventure" - Q1

Majesco Entertainment


WonderWorld Amusement Park" - January
Powerbike - January
Our House" - Q1
Hot 'n' Cold - March

Marvelous Entertainment USA


Avalon Code - February
Flower, Sun, and Rain - March

Mastiff

Moon" - Jan. 13
MumboJumbo

Chicken Hunter Star Karts - March 10
Nintendo


Personal Trainer": Math - Jan. 12
Fire Emblem": Shadow Dragon - Feb. 16
Pokemon" Platinum version - March 22

ROCKSTAR GAMES

Grand Theft Auto": Chinatown Wars - Winter
Southpeak Interactive


Big Bang Mini? - Jan. 6
Roogoo Attack" - Feb. 17
Brave: Shaman's Challenge" - Feb. 17

Square Enix, Inc.

FINAL FANTASY? CRYSTAL CHRONICLES?: Echoes of Time" - Spring
THE GAME FACTORY

WORLD CHAMPIONSHIP GAMES" - Jan. 19
THQ

Paws & Claws Pampered Pets - Jan. 5
TOMY Corporation

My DoItAll" - February
Ubisoft


Jake Power Fireman - January
Jake Power Policeman - January
Imagine" Cheerleader - February
JoJo's Fashion Show - February
Petz? Horseshoe Ranch - February
Imagine" Family Doctor - February
Imagine" Ice Champions - March
Jake Power Handyman - March
My Fashion Studio Paris Collection - Feb. 17
American Popstar - Road to Celebrity - March 24
Broken Sword": Shadows of the Templars (Director's Cut) - March

XSEED Games

Retro Game Challenge - Jan. 6






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